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Note that this number is needed to be achieved before you do the Cerberus Headquarters NOT London. which means that it is impossible to get the extra cutscene in the Destroy ending at the moment as it requires you to have 4000 EMS at the minimum (and depending on your actions with TIM, it may be increased to 5000). but only if you own an iOS device.Īlso for those asking what the maximum amount of TMS one can get in the SP campaign, it is 7530 (which basically translates to 3765 EMS with no multiplayer). Readiness Rating will stay at 50% default, you can increase it through Multiplayer, the iOS apps Mass Effect Infiltrator & Datapad. Effective Military Strength (EMS) is what that affects it.ĮMS = TMS multiplied by % of your Readiness Rating. Your War Assets will add up to your Total Military Strength (TMS) but this is not what that determines the ending options of the game. So what are War Assets, Total Military Strength, Effective Military Strength and Readiness Rating?! How do they affect the ending of the game? *And a BIG THANK YOU for all the people who have been contributing to the betterment of the list *BBCode in this forum is super ultra terrible, I gave up fixing the format. The second post below shows the comparisons between the major decisions for all three games. So don’t let the idea of a “perfect” playthrough (or the ending) ruin your experience of the trilogy. I also got some PMs asking what is the maximum/perfect number you can get - I’ll say this: look at the list and see which ones are applicable to your playthrough, a lot of the differences are quite negligible at best imo. The Citadel Defense Force should be 100% correct now, organized neater and also added where to turn them in.
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Did fixings/add numbers (If you copy+paste this somewhere before, I suggest to just recopy the whole thing again).
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