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Breathless Non Sequitur: In describing a particular series of overly-chatty droid, one of the commentators in Saga Edition's Scavenger's Guide to Droids, the supervisor droid who has worked with a wide variety of model, casually notes that she had to rip out its vocoder to get it to shut up.Break Them by Talking: Sith Lords have a power that lets them do this more effectively.However, blaster pistols don't need a new power pack until you have fired a hundred shots (blaster rifles are slightly more reasonable at 50). Bottomless Magazines: The game gives limited ammo for most blasters, which makes sense as they are actually shooting plasma (ionized gas), not laser bolts.Characters who have "fallen to the Dark Side" automatically use Black Magic every time they tap the Force. Black Magic: Characters with at least one level in a Force-using class can choose to call on the Dark Side to augment their abilities, and some Force powers are inherently "dark," such as Force Lightning.If it has a CL of 16 or higher, there's a 99% chance the vehicle in question can cause a nasty localised eclipse, followed by reducing the eclipsed area to ash with its Slow Lasers. Is it a fighter? It's probably low-challenge. Bigger Is Better: In the Saga Edition, there's a simple way to estimate the challenge level of any given starship.They grant several persistent bonuses to fighters in flight, but you can only have one active at a time. Attack Pattern Alpha: This is a class of starship maneuvers in the Saga Edition.However, it isn't played completely straight as the bonuses to Fortitude Defense from armor do stack and with the right talents, you can get them to stack with the Reflex Defense as well. At higher levels, it's better to go into a fight naked, rather than wearing the heaviest protection you can find. In the Saga Edition, characters gain bonuses to their Reflex Defense (the defense that keeps blaster bolts hitting you) from armor or a level-based bonus, and they don't stack. This could be designed to reflect the stormtrooper armor's uselessness. So for most of a battle, all most armor did was provide a situation bonus to one ability and an armor check penalty to certain skills.yay? It also denied you your class-based AC and limited your max Dex Bonus. It provided damage reduction only when you were out of vitality points or against a critical hit, when damage went to wound points. Armor Is Useless: Armor really was useless, unless you were already almost dead.
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The game contained examples of following tropes:
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