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When stuff hasn't been done well or it's never been done we want to make sure we have a good mix of that. Jeremy Gaffney: There's stuff that's been done well before but we want to do it better.
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"We've been training ourselves to do monthly updates because we think the era of waiting 3-6 six months and then doing a big update is kind of over." What are the key things you've learnt from those games that you're applying to WildStar? The staff at Carbine have great heritage and experience in the MMO market - Warhammer, Everquest, Warcraft, City of Heroes, Free Realms - all of which have had their time in the sun. While we went hands-on with WildStar last week to sample it before release, we also took some time to speak with Carbine's Jeremy Gaffney about where the developer intends to take the game post-release and how he hopes to keep it alive beyond the honeymoon period. But regardless of past success, MMOs are a notoriously difficult market where players flirt with new releases only to return to the big time-consuming loves they've been loyal to for years. We speak with Carbine's executive producer Jeremy Gaffney about planning the long-term future of an MMO before it's even been released.Ĭarbine and NCsoft will publish WildStar in June - a new sci-fi MMO built by a team that has honed its skills on some of the standout hits of the genre.
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